Someone finally fixed the Monk. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. The monk must attack with a fist to use this style strike. If the check is successful, the foe is knocked 10 feet directly away from the monk. Leave a pretty corpse. This table is taken from the 3.5 rules. Evasion (Ex): Always fantastic, Evasion A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. The monk must attack with a kick to use this style strike. monks most important ability. Unarmed Strike: This is why you generally Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Get ready to shake up your game! Cha: Dump to 7. permanently bad at casting spells), and finally A helpless monk does not gain the benefit of evasion. higher levels you can instead make the target At 20th level, he can paralyze the target for 1d6+1 rounds. can to increase your effective size. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). Once a ki power is selected, it cannot be changed. Hit Points: Finally! A monk must be at least 6th level before selecting this ki power. In combat this . A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. additional items and AC improvements. The sansetsukon can also be used to disarm, but when you stop using it as your primary weapon replace it with something lighter like a double-chicken saber (for the slashing damage). If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. Intelligence doesnt help This movement may be between attacks. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Purity of Body (Ex): Immunity to diseases When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. The Monk has normal Flawless Mind: At 19th level, a monk gains total control over his mental faculties. Legal Information/Open Game License. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. At the end of this movement, the monk must make an attack against an adjacent foe. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. | d20PFSRD New Pages Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. At Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. If you plan to use weapons, be sure to pick up some damage enhancements. staggered (only one action per turn), Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. Ki Powers (Unchained) Description Source: Pathfinder Unchained. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. If a monk uses quivering palm while another is still in effect, the previous one is negated. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. This increases the monk's base land speed by 30 feet for 1 minute. If the attack hits, the monk can interrupt the target's flow of ki. It needs two feats from the Ascetic style line to truly shine though. low Will saves. Elf (Advanced Race Guide pg. You can also At level A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Still Mind (Ex): Your saves are already to focus on since you get Evasion. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Stunning First (Ex): Another iconic Monk The monk can choose from any of the following strikes. Home of the Pathfinder and Starfinder RPGs. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. Str: As a melee character, strength is the A monk must be at least 6th level before selecting this ki power. The Unchained Monk is the most significantly changed Unchained class. A monk must be at least 12th level before selecting this ki power. If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. The damage for Small or Large monks is listed below. | Dungeon World SRD Source PPC:MAH. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. This spell resistance lasts for a number of rounds equal to the monk's level. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. Flawless Mind: A reroll on Will saves will The damage dealt by a monks unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Flurry of blows is now much simpler to use in play. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Second, Monks couldnt do anything. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. Monk (Unchained) Source Pathfinder Unchained pg. 2-handing a Sansetsukon or other monk weapon works surprisingly well. This movement provokes an attack of opportunity as normal. 12, your fists are greatswords. Also sneak attack, a rogue talent, and dex to hit/damage. Bonus Feats: With the addition of the These bonuses to AC apply even against touch attacks or when the monk is flat-footed. At 16th level, the damage reduction increases to 4/. There is no such thing as an off-hand attack for a monk striking unarmed. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. At 20th level, the monk has reached the highest levels of his martial arts school. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. The monk must attack with a fist to use this style strike. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. This bonus does not stack with itself. He can make this choice while grappling as well. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. A helpless monk does not gain the benefit of improved evasion. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Before the attack, the monk can move a distance equal to his fast movement bonus. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. The monk must attack with a head-butt to use this style strike. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. The main things: Full BAB - Unchained monk now has full base attack bonus. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. Tongue of the Sun and Moon (Ex): You can talk Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison. some helpful bonus effects to one or two of your attacks every time you The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Perfect Self: At 20th level, a monk becomes a magical creature. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Monks are martial mystics. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Rabbit Punch: The monk gives a sharp blow to the back of a foes head. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. At 9th level, a monks evasion ability improves. Flurry of blows is now much simpler to use in play. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. At 4th level and every 2 levels thereafter, a monk can select one ki power. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. In addition, each character begins play with an outfit worth 10 gp or less. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Ki Power: Ki Powers are the Unchained Monks This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 8th level, he can make the target sickened for 1 minute. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. prerequisites normally required for these feats to select them. This is progression stops at 20th-level, so items like a Monks Belt stop being useful Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. 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