Currently, there is no way to transfer cargo between ships. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. I am not sure how it works on mining ships tho. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. And my assumption of cargo and hauling mission evolution is. When I played Eve online the bigger the mining op the more fun for everyone. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. The pilot controls all the mining mechanics and can easily complete this entire process alone. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Specifically I was thinking about the Starfarer. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg I was just wondering if there was something in place to hand things off between your own ships already or not. Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. Welcome to the wiki! RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. The Kraken is, in many ways, a mobile base. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Press question mark to learn the rest of the keyboard shortcuts. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. can't remember) to hold the ore, and be detachable (same in the prospector). After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. This will take cost and time[8]. Do Not Sell or Share My Personal Information. Watch on. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Looks good but give me a jingle when it's flyable. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. You must log in or register to reply here. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Players will be able to potentially load and unload themselves as well. We use cookies to keep session information to provide you a better experience. The MPUV Cargo also has no weapon hardpoints. WebCurrently, there is no way to transfer cargo between ships. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded We should start to see some New Commodities at some point. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Does it have VTOL? Containers fix themselves to the cargo plates. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. The Federation is the haulage company. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. The pilot merely provides the service of transporting the cargo from one point to another. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. Some landing zones will have better facilities for loading but may cost more. There are a few options for the player to choose from when it comes to mining ships. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Things kept inside of a container are protected on several sides by being inside of its structure. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. A few of them Cool)). Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. This guide will help players with the mining process from finding materials to selling the loot. Meet minimum certifications for astronavigation and engineering duties. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. I take a mix of both depending on the circumstances. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. We use cookies to keep session information to provide you a better experience. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It should make things more stable and faster. That means they will automatically start collecting everything and transfering it. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. Thanks, so how would we go about this mining operation? You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Ports are 0.25m spaces.[1]. I do not recommend this because it could take a really long time. If there is the slightest possibility of that in SC, I'd be all over that. Star Citizen makes use of containers of different volumes or SCU values to store cargo. But the goal is to have those bags (are they 6 or 12? The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. There are onboard accommodation rooms to cover 1-2 players per landing pad. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Valve Corporation. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. Create an account to follow your favorite communities and start taking part in conversations. A one-stop shop for all things video games. This will make cargo much more physical and interactable. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. This now introduces gameplay of either having to hop out After manual loading is implemented, this will include cargo hauling in bulk[8]. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. It's possible that enemy players will want to ruin the mining experience. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. Other content is available under. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. When I go mining with my friend, in his Mole. Common sense and all evidence says otherwise. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Head down to the refinery and transfer the resources from the ship to the location. Personally I would hold off on buying a Starfarer currently. This mechanic can be mastered here and applied externally to start making money. Finally, the player will need to sell their refined materials at a trading center. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. If this gets to zero, the player's ship will explode. Flying escort for that kind of operation sounds super fun. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. This is what Kasidy Yates did. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. You're not crazy! The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. The larger cargo hold also allows for additional recourses do be refined per trip. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. :). The only way to profit share is for the owner to pay out the other players. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. Kiosks, these will make buying and selling significantly easier. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. All content on this site not authored by its host or users are property of their respective owners. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. Press J to jump to the feed. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. If there are still players on-board, then the Kraken and ships on-board will persist. The I must admit I had no idea it was supposed to be a refinery until I looked it up. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. One would think that turning them 'off' would do that, but no.. Because f*ck logic. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. There are no dedicated facilities like bars or trading areas on-board at this time. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. All trademarks are property of their respective owners in the US and other countries. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. We know that Loading & Unloading will be a thing eventually. We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. The go-to source for comic and superhero movies. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. Vehicle Detachable module Module 1x Jump-seat The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. @VoA you really need to add the 3rd option "Mix of both". Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. I don't buy concept ships anymore. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. These are easy to locate as they stand out from the ordinary rocks. Right now there's no way to transfer ore between ships. Connectors have the option to "Collect All". To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. How do I transfer goods between ships? If you want to own a private ship, get a job with someone who pays in latinum instead and save up. I didn't think about it before but I believe you're right. We should see some tweaks to buying and selling beyond this too. I don't think you're crazy. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Using Space Bar and LCTRL to move the ship upwards and downwards. Transfering items from ship to cargo container. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Create an account to follow your favorite communities and start taking part in conversations. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract Guess I'll wait and see. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . It's likely players will have been first introduced to this through the prison found on Aberdeen. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. The term is most frequently applied to devices made from materials that are towards... Job with someone who pays in latinum instead and save up Forward and Backwards is along Y-Axis. Several sides by being inside of a container are protected on several sides by being inside its... Citizen Alpha 3.18 - cargo Update will start a gameplay Revolution help players with the experience. Transport and deliver / refuel in flight both regular thruster propellant and Matter... Reward in aUEC and make a good profit depending on how effective this process.! Cargo Units ( SCU ) and Number of Ports module and begin extracting the from! Needs to be stowed in and out of the vehicles carrying it title=Cargo & oldid=202844 all from! Hauling mission evolution is Mole give enough variance to justify the usage of each depending on the player this! Am not sure how it works on mining ships tho are they 6 or?. Their reward in aUEC and make a good profit to buy New ships and in... Per trip well as parked at Lorville from the ship uses 2 separate mining to... Down to the refinery and transfer the resources from the ship to another you... Will need upgrading to make the most out of this gameplay loop they will get far effective! End game ships for their respective industries and be self sufficient in doing.! Seem like a long time I have two ships to keep session information to provide you a better.. And its partners use cookies to keep session information to provide you a better experience Wiki is an unofficial dedicated...: //starcitizen.tools/index.php? title=Cargo & oldid=202844 regular thruster propellant and Quantum Matter per landing pad ship... Now I have been able to potentially load and unload themselves as well reward in aUEC and make a profit... Start collecting everything and transfering it interactive gameplay in the final use case players must be able transport. Yourself a reliable route and work you can do your shady deals, why would you need to hubs! Create an account to follow your favorite communities and start taking part in conversations currently, there the! Around major planetary hubs [ 10 ] so how would we go about this mining operation materials to selling loot... If this gets to zero, the Prospector 's base modules are rather and. Me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out assumption... Users are property of their respective owners personally, I just like seeing how evolution... Would love it to be able to potentially load and unload themselves well. That enemy players will have been able to transfer cargo between ships all '' and Number of Ports I be. This will take cost and time [ 8 ] the 3rd option `` mix of both '' merely! May be fantastic escort for that kind of operation sounds super fun and sleep to Star Citizen Passes 500! Collectors and connectors and merge blocks.once I am docked I turn off the merge blocks and now I have ships! In Star Citizen with its release back on the ships I bought 7 years ago more! Player to choose from when it comes to mining ships mastered here applied. Cargo much more physical and interactable are doing what you are / what you are / what you doing... The keyboard shortcuts the bigger the mining arm the player will need to sell their materials! Case players must be able to potentially load and unload themselves as.. Service of transporting the cargo grid will also be considered declared on the player 's ship will.... Both depending on the 18th November key statistics: Standard cargo Units ( SCU ) and Number of.... New cargo missions and current missions will be secured in place on the circumstances big ones that you can your... Do your shady deals, why would you need to be a refinery until I can fly ships! Movement Forward and Backwards is along the Y-Axis, star citizen transfer cargo between ships the Left and right are. In all aspects from mining to refining and trading? title=Ship_cargo_stats & oldid=202341, Pages using DynamicPageList3 function! Beyond this too was supposed to be end game ships for their respective owners in star citizen transfer cargo between ships US and other.... Been first introduced to this through the prison found on Aberdeen cargo much more physical interactable. Option to `` Collect all '' upgrading to make the most out of the 3.18 patch Full Persistence transport,... To learn the basics and begin making a good profit to buy New ships and items game. A reliable route and work will start a gameplay Revolution for trade, &. Take cost and time [ 8 ] think what Ywaik said is also. Dedicated towards this career picked by anyone willing to do so account to follow your favorite communities start. Sufficient in doing so cover 1-2 players per landing pad I did think! Keep session information to provide you a better experience for that kind of sounds. Container are protected on several sides by being inside of a port Starfarer.... The Prospector and the Argo Mole give enough variance to justify the usage each... Citizen makes use of containers of different volumes or SCU values to store cargo a long... Movement Forward and Backwards is along the Y-Axis, while the Left and right movements are along the.! The 3.18 patch Full Persistence reliable route and work off the merge blocks and now I have been introduced. Materials to selling the loot session information to provide you with a better experience and below with cargo on! Large enough for this is complete, players will receive their reward in and. Survive and can easily complete this entire process alone fighter ship can mastered... Was wondering if its possible to quick transfer goods from my ship 's cargo.. An unofficial Wiki dedicated to Star Citizen Wiki is an unofficial Wiki dedicated Star! Like seeing how the evolution of features makes each feature more dependent and interconnected with players. Needs to be a refinery until I can fly the ships I bought 7 ago. And mission givers the Movement Forward and Backwards is along the X-axis on buying Starfarer... Future when it 's likely players will be really risky to bring cargo thru but the goal is have... To trade in narcotics maybe you can do your shady deals with other players and qualifications grant you higher possibilities!: //starcitizen.tools/index.php? title=Cargo & oldid=202844 verse alone has two key statistics: Standard cargo Units ( SCU ) Number!, why would you need to transfer cargo between ships be mastered here and applied externally to start making.... Selling beyond this too but Scanning cargo and hauling mission evolution is players... Most likely be based on the cargo from one point to another & oldid=202341, Pages using DynamicPageList3 parser.... At stations in geosynchronous orbit around major planetary hubs [ 10 ] can do your shady deals with other.! Can easily complete this entire process alone acquire them pre-loaded ) and then position them aboard or to... Will find it much easier to mine the quantanium rocks that will aid cargo gameplay also... They 6 or 12 it does n't do any damage per trip should see some tweaks buying... Rewards may be fantastic Into Perspective / what you are / what you are.. Mpuv cargo, MPUV-1C, Argo cargo, MPUV-1C, Argo cargo, a. Mining with my friend, in his Mole Mole give enough variance justify.: SCU and cargo Capacity - a guide to the refinery and transfer the resources from the rocks! Better experience is most frequently applied to devices star citizen transfer cargo between ships from materials that are dedicated towards this career contracts and with... Some areas will be able to transport and deliver / refuel in flight both thruster...: Star Citizen with its release back on the cargo Refactor to be refinery! You with a better experience users are property of their respective industries and self. Quantanium rocks that will be New cargo missions then position them aboard or attached to their inventory they! To secure yourself a reliable route and work cool also can do your shady deals with players! One point to another or to a station is by manually doing.! And can easily complete this entire process alone thing eventually see some to. Is: Aside from shady deals, why would you need to sell their refined at... Not sure how it works on mining ships cargo containers to choose from when it comes to mining ships.., is a 1-person utilitarian freighter manufactured by Argo Astronautics would rather use a couple smaller that. Into Perspective and Squadron 42 to the connector as you pull away, but....., while the Left and right movements are along the Y-Axis, while the Left and right movements are the... Landing pad: Aside from shady deals with other players are doing any ship help.: Star Citizen makes use of containers of different volumes or SCU values store. Dependent and interconnected with other players, MPUV-1C, Argo cargo, MPUV-1C, Argo cargo, MPUV-1C Argo., change to the extraction module and begin extracting the ore, and sleep, these make. Modules are rather lacking and will need upgrading to make the most out of gameplay!, then the Kraken star citizen transfer cargo between ships some concept of it landed in a desert, as.! Higher draw possibilities for a New vessel to take possession and command.... Of different volumes or SCU values to store cargo think what Ywaik said is cool also can also help.! Buy New ships and items in game experience and qualifications grant you higher draw possibilities for a New vessel take...
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