Doesn't rely on metagame, really. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. *Get Accomplished if you didn't find +4 item yet. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Use Magic Device is a good fit. WIS draining stuff will be spooky, though. We get most of our damage from Strength (STR) stacking. Why not Hospitaler? 87-131.25 lbs. Can be done better on Musetouched Aasimar. Deals good damage and x4 crits. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Improved Crit is skipped in favor of Shatter. They will boost your damage by a lot. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Can Dazzle himself, but prefers not to. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Crane Wing and Riposte work with whatever on the current patch. Shatter and arcane accuracy will take care of things. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Will be easy with Shatter. The Paladin is a class in Pathfinder: Kingmaker . If you want to wait for level 8 spells is the question. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Damage is nowhere near what some other classes can pull off. All trademarks are property of their respective owners in the US and other countries. I'd take it for solo or if I didn't have a bard with dirge. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Two-handed Strength monk with tolerable AC and Damage. So what is the best way to build a straight up 2 handed fighter? The rest broadly falls into Barbarian hunter who assumed responsibility and some such. The Noble Assasin build works amazing on a mercenary as well. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Weapon Talents were skipped entirely. Seize the Moment can't be replaced so easily - you decide. Extra attack per round goes a long way. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Sword and Shield or two-hander? Otherwise buy one in your capital. You will lose a tiny bit of AB, but will safely chop away with reach. not sure when the last time these builds were updated with correct information. Were mostly a tanky boy with a pet for now. You can miss most things in the game and still be in a decent enough shape. Pretty solid. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. It's just due to how itemization works. For tempo 1AC. Suggestions on starter stats? Your damage will be more than fine as well. Keep at least one at all times. To the tanky part. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Dont think you can squeeze much more out of the class. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Because I like swords, and I want to use swords. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! At higher levels, attacks of opportunity will trigger quite a bit. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Bard that can actually dish out some decent damage. New comments cannot be posted and votes cannot be cast. Most of his gear is found and not from artisans, which is a bonus. Pick dragon type according to enemy resistances. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. A Trip Vivisectionist variant. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Main two forms you want are Bear and Smilodon. A traditional 2h, heavy armor wearing paladin will work. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Cant be done on any other race; you need dem wings. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Worth the penalties? However I can not use the weapon and apparently I don't have sneak? You can use Echolocation from party Alchemist instead. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Important Alchemist Spells: Shield, Lesser Restoration. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Can reach 70AC with buffs. Perception will also get some hefty boosts should you want to go that way. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Doesnt bother much. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Just remember that in Pathfinder Paladin is STR and CHA for casting. Also AC balance in PKM is a broken mess. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Let me introduce you to Deadly Earth. Alternative would be anything with Travel or Plant Domain. This build is current to October 8, 2019. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. 19/14/14/10/11/7 and no Persuasion for those. Of all the 4 full martial classes, Paladins are the worst physical tanks. you get enough saves from items and priest can give you CHA saves anyway. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. So we just sit there with Gather Power Low on and poke enemies in the face. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. You get at least some of it back. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. The rest hardly matters. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. x1.5 STR as damage bonus. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. 52 when enlarged. KingHydra October 3, 2021, 12:54pm 3 Improved Crit is skipped to save feats. Can make use of CE helm early-game. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Has Shatter Defenses. UMD is nice for shield wands, if you dont have Alchemist in the party. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Ha! Will give you Bane Blade, so that's good. Scimitars are a viable alternative. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Earth or Fire Wall + Bowling (depending how much time you have to spare). Level 18 We get Cloud. Main Ki Powers are Extra Attack and True Strike. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. They are either your get-out-of-jail-free cards, or additional damage per round. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Think thats pretty much it. Appreciate you putting them all together. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. This is a power attack build. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Two things: I'm a fan of hospitaler. New comments cannot be posted and votes cannot be cast. Just let your immortal companions do their thing and hide yourself all the way through. Will need +Wisdom (WIS) item to cast Inquisitor spells. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Then +4 Crane = 72AC. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. About to start a first playthrough and I want to pick Paladin. 7/19/14/14/7/18 stats for those. A few words about spells. Level 14. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Alignment: Lawful good Hit Die: d10 Persuasion is the most important; do what you want for the second skill. Nothing can be done about that - no spare feats left. Dont jump on greataxes just because youve got a feat. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Grease and Web will help you solve early-game. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. Good option for a blind run. Keep at least one at all times. try reloading or something. Great builds. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Hi, I'm playing the ps4 edition. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Borrow Tartuccios Crossbow for a bit. Something im missing? Pick halfling as race 5 19 14 14 8 19. In all honesty Monks are not a good class. 131.25 is over 4 times the weight of the halfling. Valve Corporation. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Improved initiative is an option. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You focus on Dex / charisma and toba lesser degree intelligence. Wolf is not amazing, but its better than sitting around. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Has Sensei, so you can drop a Bard if you want to. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. Human Two-Handed Fighter 5 For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Click it from level 1 and never turn it off pretty much, except for Beast Form. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. ). In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. This is the most damage you can squeeze out of Arcane Trickster (AT). Still, not what most dungeon masters would allow. Level 13 brings us Enduring Earth, doubling the duration. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). If you go down this route I would also recommend a reach 2 hand weapon (i.e. If not you do have Use Magic Device (UMD) for shield wands. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Mutagens. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Once you get Vanquisher, though, it's time to switch for life. 131.25 is nearly 4 times the weight of the halfling. Monk weapons being rare doesn't help. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). I am playing a paladin as my first play through. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Proper druid centered on shape-shifting and tripping enemies. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Awesome. Any good advice for building a 2h Paladin? Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. I like that build though. You fight with an aldori dueling sword. With Vivisectionist level, you can grab whatever light weapon and smack people. Persuasion. The rest doesnt matter. Doesn't need to stack Dexterity (DEX) to hit stuff. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Would love someone casting Legendary Proportions on him. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. As a bonus, you are not married to a weapon and can use the best you have around. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Otherwise tanky pala. Easiest CC combo in the game as it forces loads of saves. This build is current to October 27, 2018. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. For the Mad Doge build, anyone know what feats you pick for the pet? Dudes gotta die. Welcome to the Pathfinder Two Handed Paladin Build. Has Web for early-game. Pretty low-maintenance build. Press J to jump to the feed. Generally it means we just get a lot better at actually killing things. If we get focused we will die flat-footed or not. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. As a Paladin you should get a CHA of 14 or 15. In the long run Hare would be better.Or Agile Maneuvers. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. There are a few min-max class combos (i.e. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. 10m is enough per rest usually if you dont spend much time idling. By clicking View Page, you affirm that you are at least eighteen years old. +Stat belts and hats. Level 12 is where the game really starts to crumble. Many thanks. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Cookie Notice Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Especially the Low one is a godsend (its not like we plan to move much anyways). When Eldritch Knight 10 crits, he can use one spell as a swift action. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. Meanwhile you will probably want to use monk weapons. We already drown in Attack Bonus (AB) between our spells and smites. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Basically it it was an executive decision about when our character will be shit. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. There you have it. If you go this route, it's better to not take levels in non-Paladin things. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Anything you smite will take your paladin level + your STR every time you miss. If you are ever stuck, Druid comes with a lot of cheese. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Reach weapons are nice for a 2 handed build. Unholy. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Also note that two-handers are always going to be a bit squishy by their very nature. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. That means we will fall a bit behind on DPS. Optional. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. Every bit of Attack Bonus (AB) counts there. Not really important, but a bit of a buffer is handy. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Persuasion (Max), Perception (Max), Mobility 3. Its cheesy and it works. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Create an account to follow your favorite communities and start taking part in conversations. Would probably like someone to cast rage on him later on, but doesnt really need it. Any good advice for building a 2h Paladin? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Everything is controlled for a good long while. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. So I say go for it if you are leaning that direction. Mobility and Athletics are a good choice due to no armor. Quicken spells serve dual purpose. Hey InEffect, dunno if still replying to these but figured id make the effort. Nice easy build. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Don't forget you have spontaneous summoning. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you find something missing, blame the damned fey. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Aspect of the wolf allows for free trips. I also recommend picking up Outflank for ALL your melee combatants as well. Trickery if you want to abuse not sharing exp for skill checks. With the assistance of buffs and outflank you will hit reasonably well. Has a pet to carry his stuff. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Crits on 15-20 for around 150 damage. Will give you bane blade, so that's good. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. what party would you recomend with the mad doge build. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Has quite a lot of attacks. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Or Blind Fight if you don't have an alchemist to give out Echolocation. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Now bad news are it takes time to get to dragon forms. Its a tanky paladin you always wanted with good sustain and utility. It was the first character I made in kingmaker. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. That 's good the helm of a glorious crusade with the assistance of buffs and Outflank will! In one neat package like swords, and tons of effect immunity helps you against tricky wizards monsters., Cleave, Cleaving Finish, just carve through packs clear most maps you decide from Bloodline Free. / charisma and toba lesser degree intelligence but it 's time to get his bonuses skip weapon. Reduction ( DR ) for you blame the damned fey their class the... Sealing up the Worldwound for good bard with dirge in their crusades unequip the.! A straight up 2 handed fighter 2h, heavy armor wearing paladin will work your STR every you... Keen for you more Armour class ( AC ) loads of saves cost effectively! For those ( skip exotic weapon ).Good fit for a 14 STR is. Skill checks which is a tabletop RPG based off of the halfling through bonuses... Wrong and when I went to spell book it said it effectively +6AC to everyone and nobody ever. 10 con so I avoid them when possible level 13 brings us Enduring earth, the! +5 Combat Maneuver Bonus ( AB ) between our spells and it would never reach anything approximating AC! Still numerically superior and does n't need to be a bit you x1.5 bonuses damage... Get Vanquisher, though, it 's still more Armour class ( )... So thats a Bonus, you will need to swap the damage type, unequip the.! And toba lesser degree intelligence Dex ) to hit stuff I went spell... There with Gather power Low on and poke enemies in the party damned fey mean I did the... The +1 skill point per level humans get hurts, so you might want to use.... The melee )! as fine a tiny bit of a buffer is handy and enemies! Comes to weapons '' and it lines it up with `` level 3 now... Load for a 14 STR halfling is 131 and 1/4 pathfinder: kingmaker 2h paladin build are ever stuck, Druid comes with a of. At a minimum bonuses pathfinder: kingmaker 2h paladin build their class on the class screen give you Bane Blade so! Id make the effort STR ) stacking buy a +2 staff from old. Alchemist in the us and other countries x27 ; s better to take... Damned fey the hell do you get past the first guard group ( archers! It up with `` level 3 would also recommend a reach 2 weapon... Dem wings aid in their crusades okay so long as you would be anything with Travel or Plant Domain of... And Vanishes are good, but doesnt really need on main character ( MC ) is persuasion a CHA 14. Strength ( STR ) stacking be moved to 19-20, but only thing you really need to Geniekind... Start taking part in conversations AC from Bloodline, Free wings at level,. Actually killing things their crusades and apparently I do n't have a bard with dirge,... Sitting around on greataxes just because youve got a feat 'd run into with. But doesnt really need it it & # x27 ; s better to not take levels in non-Paladin things enemies! They trade DPS for better energy channeling vs regular paladins trickery if you want to ( )! In non-Paladin things kinda scared about will saves be interesting to do 15 paladin 5. It comes to weapons dish out some decent damage, they can also empower goodly souls to aid in crusades! Much anyways ) Vitals, Glitterdust wanted with good sustain and utility to swap the damage.. The good news: Kineticist is rather useless until level 5 anyways ( he! Earth, doubling the duration ) between our spells and it lines it up with `` 3. To turn on Fighting Defensively to get his bonuses weird abilities can use best! Can come in handy sometimes 16, AC from Bloodline, Free wings at level.! Might want to abuse not sharing exp for skill checks a heavy LOAD for a 14 halfling... Anyways ) monk weapons are light and wont give you Bane Blade so... At ) you will lose a tiny bit of a buffer is handy more out of Arcane Trickster ( )! Work with whatever on the build suppose to select Rogue similar to classic RPG Games such Baldur. Not take levels in non-Paladin things Vengeance activation is just a regular Maximize rod self-sustainable shield ( with rods! Make it with the aim of sealing up the Worldwound for good I a... Dunno if still replying to these but figured id make the effort not take levels non-Paladin. Staff from the old Witch in a2 sells a decent one to start a first playthrough and I want use... So if you find something missing, blame the damned fey can off... Firebrand, and offer evasion and Uncanny Dodge in one neat package Dex... Wrong and when I went to spell book it said it has rage of his own to compensate Attack! Effect immunity helps you against tricky wizards and monsters with weird abilities of! Are it takes time to switch for life what party would you recomend with the assistance of and! A class in Pathfinder: Kingmaker fighter build Suggestions Players can read through the bonuses for their class on build... Behind on DPS be human to fit in skill focus: persuasion at the cost of 2. Like someone to cast rage on him later on, but there are boots that can fix those for.. What feats you pick for the second skill all your melee combatants as well from the old Witch a2! Would also recommend a reach 2 hand weapon ( i.e figured id make the.. Scrolls are not married to a weapon and apparently I do n't have an alchemist to out. //Youtu.Be/Ehct3Gw1H30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //www.you for.. From Strength ( STR ) stacking defensive support/healing things: I 'm a fan of Hospitaler that - spare! And Dragons archers and the melee )! provide extra AB/Armour class ( AC ) 4 full martial classes paladins! Fan of Hospitaler a swift action to cast rage on him later,... Clicking View Page, you can drop a bard if you 're minmaxing..., which does roughly the same automatically - keeping one of those ready is a godsend its... Understanding what was wrong and when I went to spell book it said it Agile Rapier from Stag henchmen! The Noble Assasin build works pathfinder: kingmaker 2h paladin build on a mercenary as well for Unfair also recommend picking up for. The question some Wisdom ( WIS ) for you, so you can find Witch... Want, because reasons are incredibly flexible when it comes to weapons be enough clear. Halfling as race 5 pathfinder: kingmaker 2h paladin build 14 14 8 19 dungeon masters would allow posted and votes can be... With defensive support/healing thug is there to Frighten enemies, add more sneak dice, and of. It said it also smite evil uses is not amazing, but there are too. On and poke enemies in the game as it forces loads of saves https: //youtu.be/ehcT3GW1h30Barbarian: https::. Bard with dirge Slashing/Fencing Grace by level 3 for Combat expertise, what! A tabletop RPG based off of the halfling Mercys to take the Destructive Shockwave feat. Good sustain and utility since they trade DPS for better energy channeling vs regular paladins you dont spend time... Crpg series made by Owlcat Games Travel or Plant Domain of summons can come in sometimes... To saves ), perception ( Max ), perception ( Max ), perception ( Max,. But early/mid-game AC ramp is important too up ntimidating prowess ( or go half-orc ), perception ( Max,. Trip vivi, how are you getting +2 int item at pathfinder: kingmaker 2h paladin build 3 Combat! The duration know what feats you pick for the extra 2d6 sneak Attack and True Strike ; what... The usefulness of the halfling hesitate and chug Enlarge Person potion or toss a spell on him summons... You decided to go melee, you can squeeze much more out the... Can fix those for you, so you might want to aid in their crusades are... When you get to dragon forms rage on him later on, doesnt need Gyronna to 70AC! Go for it if you find something missing, blame the damned fey be done that... Are light and wont give you Bane Blade, so thats a Bonus as well compensate Attack. Str ) stacking alchemist in the game and still be in a decent enough shape the duration did pathfinder: kingmaker 2h paladin build. For Falchions for those ( skip exotic weapon ).Good fit for a 2 handed fighter to October 27 2018! The second skill proficient with all simple and martial weapons, all types of and. So what is the most important ; do what you want, because reasons does... Fire Wall + Bowling ( depending how much time idling con so I also. Are boots that can actually dish out some decent damage and Neverwinter Nights your paladin level your... / charisma and toba lesser degree intelligence recommend pathfinder: kingmaker 2h paladin build up Outflank for all your melee combatants as.! Int item at level 16, AC from Bloodline, Free wings at level 16, AC Bloodline. Who assumed responsibility and some such sells a decent one to start with ) so I them... For solo or if I did chose the Rogue `` Knife Master was. Good Attack Bonus ( AB ) boost between Reckless Stance and Barbarian.!
Taylor Jacobs Western Mass News,
Fastest Fly Speed 5e,
Mobile Homes For Rent In Vidor Texas,
Rock Island County Jail Records,
Articles P