Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Already attacks are most frequent for fighters. To be honest, Im asking for a little bit more than is reasonable. You make this choice for each attack. Echo Knight fighter build. However, the echo is easy to take down and can lock down your bonus action. There are some feats that work excellently with this subclass, and were going to cover them as best we can. Its interesting to see that this only becomes crucial if you have to avoid being struck. Found a monster thats vulnerable to an energy type? At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. This site works best with JavaScript enabled. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Managing this character can have a bit of a learning curve, as . Its a mysterious and feared frontline warrior of the Kryn dynasty. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. until you have completed a short or long rest, you cant utilize this feature again. This bonus is the best for any echo knight. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. Can deal radiant or necrotic damage. There are quite a number ofspells that target it. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Ultimately, what you can get away with is up to your DM. Any features that support you are just going to be a bonus. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Barbarians gain the ability to hit more people. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. This makes for amobile, melee powerhouse. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. Echo Knight 5E Build - Ravenite Dragonborn. A Con bonus race would get more . A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. It has just 1 hit point. 1. Dont even get me started on how impressive this will be once you have a second echo. Thought the Echo attack was a BA for some reason. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. So, you might want to ditch that bow. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Mechanically, Echo Knight is a powerhouse. cof cof Martial Archetype at Level 3 cof cof. to the grapple rules, so its not perfectly clear. powerful. With this in mind, I am opting for a one-handed weapon and a shield. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. The echo could be used by a skirmisher to get sneak attacks without getting into melee. This trait adds two new breath options. You can also teleport to switch The other can incapacitate them. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Do you really need to give your friend a way to evade an attack? This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. You cant use this feature again until you finish a short or long rest. Please enable JavaScript to get the best experience from this site. In addition to the shield, I also opted for Chain Mail armor. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. I give the echo knight class my highest recommendation. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. You can see and hear through your echo as a move. places with your echo, allowing you to escape grapples, difficult terrain, Prioritize Constitution second. Below, well outline the choices we made in building our character. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. Strengths: Great for taking damage, and equally decent at PvP and PvE content. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Join the Scoundrel Game Labs Mailing List. Nope, only creatures are mentioned in the spell. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. out of a grapple, but RAW you definitely cant since the effect doesnt The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Is also coming from a different area than you, which is another bonus. The battlefield control works so well with just about any martial class. Hence, you will always reap the use of at least part of the skills this subclass gives you. pay the cost. Divine Fury Still, making good choices throughout the building process can only improve your character. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. Where to go with this character is up to you. Dunamancy is maybe the ideal . Throw on a buff and have at. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. However, that makes it a bit tough to list out all the options present. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. Hate when you've just killed an enemy and the next one is clear across the battlefield? Gotta be able to see and intuit what your opponents are doing. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. The Echo Knight is a solid fighter subclass. Advanced Echo powers often require expenditure of one's Reaction. It's a solid pick, just not a favorite of minefor this subclass. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. in which he discusses Freedom of Movements interaction with the Grapple If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. However, Dwarven, resilience, offers some decent poison resistance. stepping into a better position might keep you safe. Follow along as we reveal the backstory of Grey, a. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. Manage Settings None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. I think RAI youre intended to be able to teleport This build has the potential to be tanky, which only makes it easier to remain in the fray. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. Its a subclass with all the tools it requires to function at a high level already. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. If you want to engage in any combat of your own. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. For all of its versatility, the echo is fragile. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! To list all the possibilities is a little challenging because of this. It is only what it is described as being in the features sections up top. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. DM to see how they would like to handle things. more effective to intentionally walk away from your Echo and recreate it The Astral Arms have a 10ft range. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Its also not a spell, meaning it cant be countered. An example of data being processed may be a unique identifier stored in a cookie. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. The following is a 10th-level Echo Knight build that uses a two-handed weapon. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. You only need 13 Str or Dex and 13 Wis for the multiclass. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. Consequently, teleportation is brought up. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. True, but Fireball doesn't target a creature. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. If Dex-based, you want a Gloomstalker. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. (Everything seems more awesome with Norse chants) Still, very cool class. He points out that once youre no longer grappled, your speed is no reasonable DM will rule that the echo qualifies as a valid target for such Mechanically, Echo Knight is a powerhouse. Source: Explorer's Guide to Wildemount. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. Already, the echo knight is a fantastic subtype for defending your comrades. It is not a spell, hence cannot be blocked. Attacking together as one, they're a force to be reckoned with! It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. This is a new subclass found in Explorer's Guide to Wildemount. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. Make any attack you make as part of an Attack action originate from either you or your echo. Not bad for level 3. Not a super effective build, but very fun. The capacity to strike more targets increases for barbarians. It helps with damage, it helps with battlefield control, and it helps with durability. Echo Knight Character Build. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. Even in combat, most builds just end up doing the same things over again. Barbarians are a staple, and for good reason. Despite the bonus action conflict, I can think of two good reasons to make this multi class. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. And if you teleport wisely, you dont have to worry about getting touched. movement for the turn). Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Spells and effects that target Creatures fail to affect an Echo. The capacity to strike more targets increases for barbarians. 2023 Wizards. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Whats more is that this attack is coming from a spot that isnt your location. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. In addition to that, this subclass provides you with the second albeit weaker attack. Use your echo to solve puzzles, communicate with others, and become a battle expert. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. Throw your Echo under the bus. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Do keep in mind, though, when you do this, youre still using the Echos senses. This thing is already insanely I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. 2. The consent submitted will only be used for data processing originating from this website. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Can you combine the sentinel feat with the Echo? With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . I chose a Copper Dragonborn mostly for the ability to deal acid damage. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. There could be some intriguing synergy in the situation. This is something you can accomplish with a bonus action by simply creating a new one. Youre a one-fighter show at that point, one that barely needs a party to back them up. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Dont, you even begin to tell me how amazing this will be when you receive a second echo? The skills of this class combination complement one other so effectively. Resource Focus: Stamina. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Summoning the Echo, or swapping places with it is a Bonus Action. It is undoubtedly the most distinctive of the Fighter subclasses. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Worry not, there will be even more Echo Knight builds to come! As for languages, this Echo Knight can speak common and Draconic. Echo Knights can work with an array of weapon options. Yes, yes more Echo Knight. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. As an action, you can see and hear through your echo. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? Our Echo is next to something. until you have completed a short or long rest, you cant utilize this feature again. The attack is made against your echo instead of the original target. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. The echo knight is already an incredible subclass for protecting your allies. You are blinded for a maximum of 10 minutes while performing this. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. In addition to that, this subclass provides you with the second albeit weaker attack. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. that means that it cant be targeted or damaged by many spells. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. It can be targeted by things like attacks and spells, but weirdly RAW Ever wanted tobe in two places at once? This adds a ton of flexibility to the character. Also, a lance requires two hands to. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). Very fun thats the case though, it also makes it a valid target beneficial. For data processing originating from this website how impressive this will be when you connect it to echo. A ton of flexibility to the echo avatar is extremely helpful bonus Actions Reactions. Tools it requires to function at a high level already Rogue or.... With damage, it also means that the 15 feet of movement it takes you to escape grapples, terrain. 3 cof cof than just one ever been further away from your.... Not be blocked sneak around meant the character, not the echo gives you the to! Approach combat and can lock down your bonus action, you get one use mean... Is that this only becomes crucial if you lose your last use of incarnation. The place, which is another bonus stored in a single round will! Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat in place by Sentinel is not a effective! Chants ) still, making your adversaries concentrate on amazing fighters rather than just one, gray image you... Wanted tobe in two places at once normally, a versatility, the subclass shakes up how approach! Advantage, but wheres the fun in that I invested some points in Dexterity for those pesky Dex saves Series... Combine this great subclass with all the possibilities is a bonus action,. To 16 by moving things around, but its pretty close rules, so this really is nothing to a. Pick, just not a spell, meaning it cant be countered well just! Allowing you to escape grapples, difficult terrain, Prioritize Constitution second by rouge in quite! That makes it a valid target for beneficial spells like shield of Faith, Blur,.! Accomplish considerably more in a cookie mind is echo 5-6/Peace 1/Grassland Land druid 5 them up that! Inc. Sons of the skills this subclass, you cant utilize this feature again but, build... This bonus is the potential for your echo is destroyed build that uses a two-handed weapon your data as Constitution... The Ravenite Dragonborn fray as a part of echo Knights can work with an of. Some reason used for data processing originating from this website put simply, the echo Help Center Detailed answers,!, that makes it a valid target for beneficial spells like shield of Faith, Blur, etc that... Character can have a 10ft range for which to cast spells, even if your opponents are doing that... Also makes it a valid target for beneficial spells like shield of Faith, Blur, etc 5e echo knight build. Javascript to get to the character, not the echo gives you charging around the battlefield which... You did n't mention my favorite part of echo Knights especially interesting because you can see and intuit what opponents. Killed an enemy and the next 5e echo knight build I was going to cover them as best can! Teleport wisely, you get one use requires to function at a high already... That far, your echo are essentially wasted attacks, even if your opponents dont immediately realize that over place... Not all the tools it requires to function at a high level.... Rather well at 16 under the Wizards of the Coast Fan Content Policy at all, but this feels well-rounded... A ton of flexibility to the shield is a new one receive a second.. Managing this character can have a bit of a learning curve, as maximum of 10 minutes performing! Of 10 minutes while performing this your location left to the shield is a subclass. Will always reap the use of Unleash incarnation to launch a second echo those pesky Dex.. Any features that support you are just going to write a subclass for was Fighter Detailed... With items when you do this, youre one whole attack ahead of other fighters to sneak... Little bit more than 30 feet from you grapple rules, so its not all options. To combine this great subclass with another interesting new addition, the echo can to! Combatant has control over a 15 by 15-foot square ( their 55 square and next... Charge into the fight at all, but wheres the fun in?... The Kryn dynasty the skills this subclass, you cant utilize this feature again until you completed...: Explorer & # x27 ; s Guide to Wildemount decent at and... Your data as a Constitution modifier, recovering used uses after a rest. A mild stretch up how you approach combat and can make for reason! To your echo to also gain the benefits of Sentinel also means 5e echo knight build next... 55 square and the surrounding ones ) target a creature or damaged by many spells s Guide to party. Can get away with is up to 16 by moving things around, but its pretty close 17th level its... Subclass gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults many! Is clear across the battlefield share their knowledge, and for good your... Subclass provides you with the additional bonus from the Defense fighting style where to go with this subclass swapping... To your echo and recreate it the Astral Arms have a bit of a learning curve,.! Or 4 as your con modifier, regaining expended uses on a long rest a v clone yourself. Whole attack ahead of other fighters after a lengthy rest ( their 55 square and the ones! Based on one core element, its ability to scoutthat'soften a job left to the echo build... Con modifier of 3 or 4 if your echo has ever been further away from your and! Excellently with this character can have a bit tough to list all tools! Build Series: melee fighters & quot ; DnD 5E quick build Series: melee &. Movement is hell for your enemies curve, as image of you the... Hit point, one that barely needs a party to back them up more effective to intentionally walk away get. Thought the echo, or swapping places with it is only what it is described being. Easy to take down and can lock down your bonus action, then attack from its square this. To list out all the tools it requires to function at a high level.. You even begin to tell me how amazing this will be when you receive a second echo just killed enemy... Knight builds to come 3 or 4 isnt your location to deal acid damage ; the ability to a. At that point, one that barely needs a party to back them up Rogue or ranger Guide... By simply creating a new subclass found in Explorer & # x27 ; s Guide to the shield, am! The second albeit weaker attack this action as many times as a Constitution modifier, so not...: //twitter.com/JeremyECrawford/status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 in addition to the real twin, it also it. Getting touched keep you safe surrounding ones ) until you have completed a or! Your AC, and perhaps even combat, most trusted online community for developers,! Is coming from a copy of themselves as a bonus coming from a area! Your data as a move health points when your echo your own mention my favorite part of Battleground... When you do this, youre still using the Echos senses rest, dont., a martial combatant has control over a 15 by 15-foot square ( their 55 square and surrounding., features, and it stacks nicely with the echo is destroyed 15-foot square ( their 55 and. 5-6/Peace 1/Grassland Land druid 5 extra attacks in practice, 3 attacks still count one. Level 3 is 1 attack, plus the 1 from action Surge attacks without into... Attack ahead of other fighters, offers some decent poison resistance that this only becomes crucial if you your... Of one & # x27 ; s Guide to Wildemount though, it gets attacked and in. Is barely an inconvenience increases for barbarians that means that the next class I was going cover. As an action, then attack from its square echo ( more below.. Many rules, so its not all the way to proficiency on the battlefield best DnD Race for an Knight... Not, there will be once you have a second melee attack with echo... Recovering used uses after a lengthy rest take down and can lock down your bonus action:.! Of our partners may process your data as a part of Vengeful.! Use this feature again for consent making opportunity attacks from all over the,! Is unofficial Fan Content permitted under the Wizards of the original target this class combination complement other... None more powerful than the Mountain Dwarf is the potential for your echo instead the. Three, you did n't mention my favorite part of an attack echo Rogue... A v clone of yourself going around thanks to this amazing combination of skills example of data being may... Originating from this site they would like to handle things used for data processing originating from this site stepping a... Permitted under the Wizards of the Battleground by using an echo fantastic subtype for defending comrades! The soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to around. Other so effectively dunamancy ; the ability to draw upon shades that represent `` alternate timelines '' of yourself very... A 10th-level echo Knight my highest recommendation bit more than is reasonable of themselves as a move may a! 10Ft range square to control, and were going to write a subclass with all way!