is already at war with the target), Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. My only issue: I cant find the . . All Catholic monarchies with an adult ruler are eligible to become the Emperor, even if theyre not an HRE member. If an elector loses their privilege or ceases to exist, the Emperor will appoint another HRE member to replace them. Existing treaties between leaving princes and remaining princes will affect the Emperor's war declarations. The capital of the released country needs to be in an HRE province. If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. Im Austria, beat both France and Ottomans and released a load of nations bordering the HRE but none of them are joining even after improving relations, why? The Emperor's subject nations will almost always support him. Fully annex a country, core, add provinces to the HRE, and release nation. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Valve Corporation. The Free City is no longer a part of the Holy Roman Empire, be it because it left the Empire, the Empire is dismantled, or the Emperor passes the second to last reform and the city refuses to become a vassal. Originally posted by tinisiyo: You can stay in HRE if you are the emperor. This applies even if the owner is a member of the HRE. Espaol - Latinoamrica (Spanish - Latin America). A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. Current member AI states that are the Emperor will add provinces to the Empire provided that they border or share a sea zone with provinces which are already part of the HRE, the province religion is any denomination of Christianity, the nation has a core on the province, and the province is in Europe. All other assets & trademarks are property of their original owners. I haven't played this game in quite a while but once I get the hang of it I'm not too bad. If there are fewer than seven electors in the Empire, the Emperor can appoint a new Elector in the diplomacy screen to any independent nation inside the Empire. AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. If a non-member is elected emperor and their capital has a land connection to an HRE province then all their European provinces which have a land connection to the capital can be added to the HRE (using the join HRE button), making them an HRE member. Archived post. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. Let [PRU.Monarch.GetHerHim] call [PRU.Monarch.GetHerselfHimself] the King in Prussia. All rights reserved. The Protestant League can declare war on the Catholic League at any time using the "Religious League" casus belli, which has the "Show Superiority" wargoal. I have seen a lot of these posts but most of them are old. The Emperor needs at least 50 Authority to pass a reform and the consensus of at least half of the members of the Empire. Its possible for a nation to join the HRE via the HRE interface. Whether you are a member of the HRE or not, if you are Christian the Emperor will demand back non-core provinces in the HRE you conquer. I'm playing as Austria and i'm trying to form the HRE. Denying the request will also result in higher unrest, lower tax and manpower and a negative monthly autonomy change in the recently conquered province. If the player were to conquer that land before Burgundy it would be considered unlawful. Europa Universalis 4 - . Hungary's membership would damage the Empire. in the event, The Emperor of the HRE selected the option 'A black day!' He had the power to intercede in the wars and affairs of the member states of the Empire. Electors no longer vote, though they retain Elector status. It's getting very frustrating when I have an opinion of 200+ on an OPM and they still won't join. if Holland is the emperor, Holland can form the Netherlands without leaving the HRE). on Paradox technology, Legal The territory is considered unlawful if the owner does not have a core on it. I've seen a broken Hungary, 3 provinces, destroyed by Ottomans, join HRE for protection against Ottoblob, Poland, Bohemia etc. Starting as Mulhouse, become Emperor of the HRE and completely decentralize the Empire. Press the up or down arrow keys to traverse through previously executed commands. exe" file. The Emperors opinion of you must be equal to your development. Unlike in EU3, the Emperor can see how the members of the Imperial Diet will vote before calling for the reform by hovering over the reform button, and why they support or oppose by hovering over the shields of each imperial prince. If a third party (including rebels) takes one of the allied/vassalized Elector capital, the Elector is "independent" again. Development of subjects within the Germanic culture group must be calculated without the 0.5 multiplier. +2 tolerance of the true faith (ok.) +1 yearly prestige (good) and finally we get +10% on national tax modifier (this is certainly due to the proximity with France) AND you're under a personal union of Provence Hungary and Burgundy are two examples. If this last rule is not met the Diet will never be called and you will be disallowed to pass any reforms indefinitely, hence stop wars with those electors to ensure the truce expires. You will need to employ cunning to expand into the HRE. Dutch Revolt. The conditions that affect how electors vote are: You can check the current electors and who theyre voting for in the HRE UI. If the Elector is a vassal of the Emperor, the Elector is "not independent" if their capital is captured. Answer: There are two ways, though I believe both require you to border the Empire. It is also possible to leave by moving the capital to a non-HRE province; however, this cannot be done manually, but can happen by losing the capital or some events. Take the country's new capital and the capital will move a second time. Furthermore, all countries with their capitals in Europe, even if outside the Empire, will gain the following benefits if they follow the victorious religion: If the Protestant league enforces "Religious Supremacy", but the HRE is predominantly Reformed, the incident The Reformers Protest will happen which can make Reformed the official faith. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Marquoz Feb 15, 2021 @ 2:20pm. The emperor gains a bonus to their chances of re-election relative to the current level of imperial authority, at approximately +1 per point of imperial authority. ", If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting. They need to have a high opinion of you, equal to their dev iirc, your opinion of them doesn't seem to matter. The AI can do whatever it wants, lol. These can be multiple wars. Princes who support the reform become vassals of the Emperor. You would have to conquer, core, add to empire, then release. Members of the HRE can add their Provinces to the HRE via a button in the bottom left of the Province interface, provided that the province borders another province that already is part of the HRE. Any european nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. An emperor can only be selected from candidates that are: For the current emperor, their heir must fulfill the conditions instead. Reject the Request of the Teutonic Order. (And Why Join One), How To Join The Blades of the Darkmoon Covenant (DS3). Once the first imperial reform has been passed, The Emperor gains a casus belli against all non-HRE nations that control any HRE territory, such as Burgundy or Venice at the start of the game. Improve relations with them for a bit until they like you more than the other candidates. If the Elector is independent, and at war with the war leader (can be a separate war), the Elector is "not independent" if their capital is captured. The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a casus belli. It also does not want to join if the nation it evaluates for this is already a member of the HRE, even if some other non-hre nation might have the appropriate threat/strength levels, it seems to choose whichever nation it finds most threatening, and it seems to give preference to rivals and nations with cores or claims, for instance, Dauphine might evaluate for its rival Savoy instead of France, if France has no claim/core on its territory, even if it feels threatened by France. (gets, Peasants' War Progress must be greater than, Imperial incident "The Great Peasants' War begins, The Emperor may revoke Free City status from a nation at the cost of 5. Since 1.21, for nations to want to join the HRE, they need to be threatened enough by another nation, and be weak enough compared to the threatening nation. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. Adding territory manually and then releasing countries once their capitals are in the HRE will add them to the HRE. Each of them can be clicked on, which will bring up the diplomatic interface to examine and interact with that nation. Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. A member state who is not the Emperor may leave at any time if it is at peace (using the HRE interface). The opinion of the nation that was under attack will increase by +10 because of the honored alliance relation boost. Each province over three the prince owns reduces the likelihood they will be an elector. Therefore, as a player, either win the League War and establish your religion as the dominant one (all non-conforming electors will automatically be removed) or assuming no opposing religious league ever attacks the Emperor in a religious war then fast-track the process by either (i) destroying any Elector if they are in the opposing league (even if they share the same religion as the Emperor) or (ii) simply have no wars with them to let the truces expire. An empire without electors but with an eligible emperor turns hereditary and can not be dismantled (The Erbkaisertum reform is not passed by this however). An adult ruler are eligible to become the Emperor may leave at any time if is. ( using the HRE and completely decentralize the Empire an Elector time if it is at peace ( the... Replace them decentralize the Empire is the Emperor 's war declarations group must be equal to development! 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